AI Insights · Timothy · June 2022
Top 5 Arcade Racing Apps on iOS in South America - Q2 2022
Discover the performance trends of the top 5 arcade racing apps on iOS in South America during Q2 2022, including downloads, revenue, and active users.
In the second quarter of 2022, arcade racing apps on iOS in South America showed diverse performance trends. Here’s a closer look at how the top 5 apps fared in terms of weekly downloads, revenue, and active users.
Asphalt Legends Unite from Gameloft experienced fluctuations in weekly revenue, peaking at around $3.2K in early April, and then seeing a steady decline to approximately $1.4K by the end of June. Weekly downloads hovered around 14K initially, dipped to 11K in mid-April, and then stabilized at about 12K towards the end of the quarter. Active users showed a slight decrease from 29.8K to 27.4K before rising again to around 31.2K in late May.
Need for Speed No Limits by Electronic Arts also saw varied weekly revenue, starting at around $1K, peaking at $1.8K in early April, and closing the quarter around $1.2K. Downloads reached a high of 12.4K in late April but dropped to about 6.6K by the end of June. Active users started at 58.7K, peaked at 68.5K in late April, and then declined to approximately 55.8K by the end of June.
CarX Drift Racing 2 from CarX Technologies showed a more modest revenue trend, peaking at around $1.1K in early April and ending the quarter at approximately $516. Weekly downloads were relatively stable, with a notable peak at 6.3K in mid-June. Active users saw a significant increase, starting at 6.5K and reaching over 12.3K by the end of June.
Asphalt 8: Airborne, another title from Gameloft, maintained consistent weekly revenue, peaking at $855 in mid-May. Downloads fluctuated between 1.8K and 2.7K throughout the quarter. Active users remained relatively stable, starting at 7.5K and ending at around 7K.
Need for Speed™ Most Wanted, also from Electronic Arts, had the lowest performance among the top 5. Weekly revenue peaked at $715 in early April and gradually decreased to around $407 by the end of June. Downloads were minimal, averaging around 50 per week. Active users fluctuated slightly, ranging from 124 to 163 throughout the quarter.
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